![]() ![]() Granite’s transcoder algorithms are highly optimized (using assembly on most platforms) and can be run off the main game thread, allowing game developers to make optimal use of multicore systems.īecome a subscriber of App Developer Magazine for just $5.99 a month and take advantage of all these perks. For further information on texture settings, please refer to the Textures page in the Unreal Engine 4 documentation. Doing this allows for hardware accelerated sampling in shaders, while reducing the amount of video memory. ![]() At run-time, the library then transcodes data from Granite custom compression format into a GPU friendly format (like DXT1 or DXT5).
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